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Contents:

  • General Informations
  • Tutorials
  • Panels and their use
  • Information for Developers
  • Code documentation
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Welcome to SlicerPRISMRendering documentation!¶

Contents:

  • General Informations
    • Introduction and Acknowledgements
    • Module Description
    • Similar Modules
    • References
  • Tutorials
    • Rendering a volume
    • Applying a shader to a volume
    • Implemented shaders
      • Chroma Depth Perception
      • Opacity Peeling
      • Outline
      • Plane Intersecting
      • Sphere carving
    • Modifying the ROI of a volume
    • Creating a new shader
    • Modifying an existing shader
    • Adding a parameter to a shader from the UI
    • Adding code to a shader from the UI
  • Panels and their use
  • Information for Developers
    • How Tos
      • Create a shader
        • Float
        • Integer
        • Point
        • Boolean
        • Range
        • Transfer functions
        • Volume
    • Limitations
      • Multiple volumes
      • Editing existing shaders
  • Code documentation
    • PRISMRendering Module
      • PRISMRendering Class
      • PRISMRenderingWidget Class
    • PRISMRenderingLogic Module
      • PRISMRenderingLogic Class
    • PRISMRenderingShaders Module
      • ChromaDepthShader Class
      • CustomShader Class
      • Decluttering Class
      • OpacityPeelingShader Class
      • OutlineShader Class
      • PlaneIntersectingShader Class
      • SphereCarvingShader Class

Indices and tables¶

  • Index
  • Module Index
  • Search Page
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