Panels and their useΒΆ

  • Data : Contains the volume required for SlicerPRISMRendering.
    • Image Volume : Select the current volume to render.
Data
  • View Setup : Contains the controls for rendering the volume as well as controls for the cropping box (ROI) of the volume.
    • Volume Rendering : Enable/Disable rendering the volume.
    • Enable Cropping : Enable/Disable cropping the volume.
    • Display ROI : Enable/Disable displaying the ROI of the volume.
    • Enable Scaling : Enable/Disable scaling the ROI of the volume.
    • Enable Rotation : Enable/Disable rotating the ROI of the volume.
ViewSetup
  • Custom Shader : Controls of the shader.
    • Custom Shader : Name of the shader to be applied during the rendering.
    • Reload : Reload the current shader.
    • Open : Open the current shader source code.
    • Duplicate : Duplicate the current shader source code.
CustomShader
  • Modify or Create Custom Shader : Create or Modify a custom shader and add parameters.
    • Shader : Name of the shader to modify or Create new Custom Shader to create a new one.
    • Class Name : Name of the class that will be created.
    • Display Name : Name of the shader that will be displayed in the UI.
    • Create : Create the class.
    • Add Code : Add a code that will replace a specific shader tag in the shader.
      • Tag Type : Type of the tag to be remplaced in the shader.
      • Shader Tag: Tag to be remplaced in the shader.
      • Shader Code : Code to replace the specified tag in the shader. Can be added directly in the
      • file by clicking Open File.
      • Open File : Open the class containing the shader.
      • Modify : Apply the modifications the the class.
    • Add Param : Add specified parameters to the class that will be used in the shader.
      • Type : Type of the parameter.
      • Name : Name of the parameter that will be used in the shader.
      • Display Name : Name of the parameter that will be displayed in the UI.
      • Add Parameter : Add the parameter in the class.
MCCustomShader
MCCustomShaderCode
MCCustomShaderParam