- Data : Contains the volume required for SlicerPRISMRendering.
- Image Volume : Select the current volume to render.
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- View Setup : Contains the controls for rendering the volume as well as controls for the cropping box (ROI) of the volume.
- Volume Rendering : Enable/Disable rendering the volume.
- Enable Cropping : Enable/Disable cropping the volume.
- Display ROI : Enable/Disable displaying the ROI of the volume.
- Enable Scaling : Enable/Disable scaling the ROI of the volume.
- Enable Rotation : Enable/Disable rotating the ROI of the volume.
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- Custom Shader : Controls of the shader.
- Custom Shader : Name of the shader to be applied during the rendering.
- Reload : Reload the current shader.
- Open : Open the current shader source code.
- Duplicate : Duplicate the current shader source code.
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- Modify or Create Custom Shader : Create or Modify a custom shader and add parameters.
- Shader : Name of the shader to modify or Create new Custom Shader to create a new one.
- Class Name : Name of the class that will be created.
- Display Name : Name of the shader that will be displayed in the UI.
- Create : Create the class.
- Add Code : Add a code that will replace a specific shader tag in the shader.
- Tag Type : Type of the tag to be remplaced in the shader.
- Shader Tag: Tag to be remplaced in the shader.
- Shader Code : Code to replace the specified tag in the shader. Can be added directly in the
file by clicking Open File.
- Open File : Open the class containing the shader.
- Modify : Apply the modifications the the class.
- Add Param : Add specified parameters to the class that will be used in the shader.
- Type : Type of the parameter.
- Name : Name of the parameter that will be used in the shader.
- Display Name : Name of the parameter that will be displayed in the UI.
- Add Parameter : Add the parameter in the class.
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